Managing students’ learning interest in civics learning through a genially-based interactive multimedia

Wahyu Sri Ambar Arum, Hana Naurah Khalilah, Arita Marini, Gusti Yarmi, Desy Safitri, Leola Dewiyani

Abstract


This study aims to create a Genially based interactive multimedia product to increase interest in learning civics among fifth-grade students. This research and development type uses the analyze, design, develop, implement, and evaluate (ADDIE) model. This study used three samples in the one-to-one stage, six in the small group stage, and 26 in the field test stage. This media produces media quality with a total score percentage of 88%, categorized as very feasible through media expert validation. This product also makes material quality with a total score percentage of 94%, classified as very feasible through content expert validation. The product effectiveness test through the N-Gain test obtained a total score percentage of 1%, which was included in the high category. This study concludes that Genially-based interactive multimedia effectively increases students' interest in civics.

Keywords


civics; fifth-grade students; Genially; interactive multimedia; learning interest

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DOI: https://doi.org/10.11591/edulearn.v19i2.21264

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Journal of Education and Learning (EduLearn)
ISSN: 2089-9823, e-ISSN 2302-9277
Published by Intelektual Pustaka Media Utama (IPMU) in collaboration with the Institute of Advanced Engineering and Science (IAES).

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