Polimarlish.id, a game-based learning website to meet the standard marine communication phrases proficiency

Dhesi Wulan Sari, Deri Herdawan, Fajar Sari Kurniawan, Marselia Marselia, Retno Anggoro

Abstract


Previous studies suggested that game learning method could assist students in improving English proficiency. However, Gen Z students in a semi-military maritime vocational school had a lack of motivation to enrich their maritime English mastery because of their many non-academic activities. The goal of this study was to present polimarlish.id as an alternative game learning medium to enhance maritime English phrases, vocabulary, and idioms through interactive game-learning such as matching pictures, matching sounds, jumbled words, and fill-in-the-blank. This website was developed by considering various types of games and details of the user experience, such as giving clear instructions, attaching real pictures, and using a native sound speaker. Therefore, in order to evolve this game-based learning website, the researcher also gained data by taking observations, conducting interviews, and delivering questionnaires. The data was analyzed using a Likert scale. A total of 85.71% of 28 participants agreed that polimarlish.id could enhance their maritime English standard marine communication phrases (SMCP) proficiency.

Keywords


English proficiency; game-based learning; marine communication phrases; maritime English; website learning

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DOI: https://doi.org/10.11591/edulearn.v19i2.21361

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Journal of Education and Learning (EduLearn)
ISSN: 2089-9823, e-ISSN 2302-9277
Published by Intelektual Pustaka Media Utama (IPMU) in collaboration with the Institute of Advanced Engineering and Science (IAES).

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